Built Physical Prototype

Built a Physical Prototype BiBo of a Smart Watch that Promotes Safe Drinking.

Built Physical Prototype

Built Physical Prototype

BiBo

BiBo

of Smart Watch to Promote

of Smart Watch to Promote

Safe Drinking

Safe Drinking

of⌚️Smart Watch that Promotes

of⌚️Smart Watch that Promotes

Safe Drinking 🍻

Safe Drinking 🍻

Client

BiBo

Client

BiBo

Client

BiBo

Role

Product Designer

Role

Product Designer

Role

Product Designer

Duration

13 Months

Duration

13 Months

Duration

13 Months

Impact

Won the best demo in Pervasive Design class

Impact

Won the best demo in Pervasive Design class

Impact

Won the best demo in Pervasive Design class

Tools

Particle.io

C++

C++

Figma

AutoCAD, Spline

Skills

Physical Prototyping

Interaction Design

3D Modelling

Wizard of Oz

Tools

Particle.io

Figma

C++

AutoCAD, Spline

Skills

Physical Prototying

Interaction Design

3D Modelling

Wizard of Oz

BACKGROUND

The experiences of drinking with friends, clubbing, and partying, although enjoyable for many young people, often take a negative turn.

Through our preliminary research, we found that 37% of assaults of varied intensity are committed by people under the influence of alcohol.

BACKGROUND

The experiences of drinking with friends, clubbing, and partying, although enjoyable for many young people, often take a negative turn.

Through our preliminary research, we found that 37% of assaults of varied intensity are committed by people under the influence of alcohol.

BACKGROUND

The experiences of drinking with friends, clubbing, and partying, although enjoyable for many young people, often take a negative turn.

Through our preliminary research, we found that 37% of assaults of varied intensity are committed by people under the influence of alcohol.

University of Virginia (UVA) Article

Prevalence of sexual assault on college campuses…

Boston University Lawsuit

A female student at Boston University sued the university for failing to protect her from sexual assault while she was intoxicated.

Stanford University Case (Brock Turner)

In 2015, Brock Turner, a Stanford University student, was convicted of sexually assaulting an intoxicated woman behind a dumpster outside a fraternity party.

Northeastern University Incident

Involved a female student who was extremely intoxicated.

UNDERSTANDING THE CHALLENGE

How might we instill a sense of responsibility and prioritize safety for users when their cognitive abilities are compromised due to intoxication?


UNDERSTANDING THE CHALLENGE

How might we instill a sense of responsibility and prioritize safety for users when their cognitive abilities are compromised due to intoxication?


UNDERSTANDING THE CHALLENGE

How might we instill a sense of responsibility and prioritize safety for users when their cognitive abilities are compromised due to intoxication?


SOLUTION

Prevention is better than cure. BiBo aims to address safety efficiently and discreetly, minimizing undue social attention.

BiBo employs a two-unit system that consists of a wristband and mobile application. Both work in conjunction to promptly alert users about their intoxication levels, proximity to friends, and SOS alerts.

SOLUTION

Prevention is better than cure. BiBo aims to address safety efficiently and discreetly, minimizing undue social attention.

BiBo employs a two-unit system that consists of a wristband and mobile application. Both work in conjunction to promptly alert users about their intoxication levels, proximity to friends, and SOS alerts.

SOLUTION

Prevention is better than cure. BiBo aims to address safety efficiently and discreetly, minimizing undue social attention.

BiBo employs a two-unit system that consists of a wristband and mobile application. Both work in conjunction to promptly alert users about their intoxication levels, proximity to friends, and SOS alerts.

ITERATIONS

From our user enactments (testing), we found that users would prefer to interact directly with the smart watch rather than using phones.

We designed flows that could be interacted on a smart watch directly rather than on a phone. This is an ideal flow and did not execute this in our final demo.

ITERATIONS

From our user enactments (testing), we found that users would prefer to interact directly with the smart watch rather than using phones.

We designed flows that could be interacted on a smart watch directly rather than on a phone. This is an ideal flow and did not execute this in our final demo.

ITERATIONS

From our user enactments (testing), we found that users would prefer to interact directly with the smart watch rather than using phones.

We designed flows that could be interacted on a smart watch directly rather than on a phone. This is an ideal flow and did not execute this in our final demo.

Previously, most interactions were conducted on the phone

We have retained the onboarding flow and monitoring on the BiBo app

For the final version, we crafted the same features from mobile to smart watch

For the final version, we crafted the same features from mobile to smart watch

For the final version, we crafted the same features from mobile to smart watch

STRATEGY

We identified key navigation pain points from conducting surveys, Cultural Probes, interviews Empathy map and User Enactments + 3x3x3 Speed Dating Matrix.

Participants encounter challenges such as navigational difficulties and safety concerns, while also expressing health-related motivations for alcohol consumption control and reliance on peers for support in uncomfortable situations.

STRATEGY

We identified key navigation pain points from conducting surveys, Cultural Probes, interviews Empathy map and User Enactments + 3x3x3 Speed Dating Matrix.

Participants encounter challenges such as navigational difficulties and safety concerns, while also expressing health-related motivations for alcohol consumption control and reliance on peers for support in uncomfortable situations.

STRATEGY

We identified key navigation pain points from conducting surveys, Cultural Probes, interviews Empathy map and User Enactments + 3x3x3 Speed Dating Matrix.

Participants encounter challenges such as navigational difficulties and safety concerns, while also expressing health-related motivations for alcohol consumption control and reliance on peers for support in uncomfortable situations.


TITLE

3D MODELLING

AutoCAD

AutoCAD

Spline

Spline

IoT STACK

IoT STACK

HIGH-FIDELITY PROTOTYPE

After iterating over the prototype a couple of times I landed on the final high-fidelity prototype.


HIGH-FIDELITY PROTOTYPE

After iterating over the prototype a couple of times I landed on the final high-fidelity prototype


HIGH-FIDELITY PROTOTYPE

After iterating over the prototype a couple of times I landed on the final high-fidelity prototype


Browsing

Browsing

Browsing

Browsing interaction is made convenient and easy with simple swipes back and forth. This design was crafted to accommodate cognitive impairment due to alcohol.

Find your Friend.

Find your Friend.

Find your Friend.

A friend can send a push notification for the group to get them for a reason.

SOS! Emergency!

SOS! Emergency!

SOS! Emergency!

For emergency situations, the user can simply swipe to call 911 and/or go find their friend.

Too Drunk To Call a Cab?

Too Drunk To Call a Cab?

BiBo got you covered. Your pre-set location during onboarding would be the default location and users just have to swipe to call a cab.

Bro. Hydrate!

Bro. Hydrate!

Bro. Hydrate!

BiBo sends notifications to users at regular intervals, and users can also send push notifications to their friends to remind them to hydrate.

PRODUCT DEMO

REFLECTION

It was hard to get accurate data since refection of events by users might be biased or fuzzy. Also, friends in a group may be too drunk to monitor each other effectively.

I learned how to design interactions for mobile devices and elevate the user experience by extending these interactions to smart watches. This involved understanding the unique constraints and opportunities of each platform, ensuring seamless and intuitive user experiences across both devices.

REFLECTION

It was hard to get accurate data since refection of events by users might be biased or fuzzy. Also, friends in a group may be too drunk to monitor each other effectively.

I learned how to design interactions for mobile devices and elevate the user experience by extending these interactions to smart watches. This involved understanding the unique constraints and opportunities of each platform, ensuring seamless and intuitive user experiences across both devices.

REFLECTION

It was hard to get accurate data since refection of events by users might be biased or fuzzy. Also, friends in a group may be too drunk to monitor each other effectively.

I learned how to design interactions for mobile devices and elevate the user experience by extending these interactions to smart watches. This involved understanding the unique constraints and opportunities of each platform, ensuring seamless and intuitive user experiences across both devices.